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On Sat, 01 Dec 2012, Dadeo deprecated this page or content because it is no longer relevant, but has been retained for historical reference. SMS input capabilities are now supported in the StandardKeyboard control.
GUISMSInputControl (smsinput)
Displays a SMS styled keyboard and allows entering text with a numpad. Seems a little dated, have a look at virtual keyboard:
private bool GetUserInputString(ref string sString, bool password) { VirtualKeyboard keyBoard = (VirtualKeyboard)GUIWindowManager.GetWindow((int)GUIWindow.Window.WINDOW_VIRTUAL_KEYBOARD); keyBoard.Reset(); keyBoard.IsSearchKeyboard = true; keyBoard.Text = sString; keyBoard.Password = password; keyBoard.DoModal(GetID); // show it... if (keyBoard.IsConfirmed) sString = keyBoard.Text; return keyBoard.IsConfirmed; }
GUISMSInputControl Tags
Element Name |
Data Type |
Description |
---|---|---|
font |
String |
Font used to draw the main Number Block |
font2 |
String |
Font used to draw the letters |
textcolor |
Long |
Textcolor used to draw the main Number Block |
textcolor2 |
Long |
Textcolor used to draw the letters |
textboxFont |
String |
Font used for the textbox showing result |
textboxXpos |
Integer |
X position of textbox showing result |
textboxYpos |
Integer |
Y position of textbox showing result |
textboxWidth |
Integer |
Width of textbox showing result |
textboxHeight |
Integer |
Height of textbox showing result |
textboxColor |
Long |
Color of textbox |
textboxBgColor |
Long |
Backgroundcolor of textbox |
Inherited Tags
(Inherits from GUIControl > Control > FrameworkElement > UIElement > ....)
Element Name |
Data Type |
Description |
---|---|---|
id |
Integer |
The id of the control. The id will couple the skin file to the code, so if we later on want to check that a user pressed a button, the id will be required and must be unique. For controls that will never be referenced in the code it is safe to set it to "1" |
description |
String |
An optional description of the control for your reference |
type |
String |
button |
posX |
Integer |
The X-position on the window for this control |
posY |
Integer |
The Y-position on the window for this control |
width |
Integer |
The width of this control |
height |
Integer |
The height of this control |
onleft |
Integer |
The control id to move the focus to when the user moves left. If not specified (or zero) MediaPortal will find the closest control in that direction to move to |
onright |
Integer |
The control id to move the focus to when the user moves right. If not specified (or zero) MediaPortal will find the closest control in that direction to move to |
onup |
Integer |
The control id to move the focus to when the user moves up. If not specified (or zero) MediaPortal will find the closest control in that direction to move to |
ondown |
Integer |
The control id to move the focus to when the user moves down. If not specified (or zero) MediaPortal will find the closest control in that direction to move to |
colordiffuse |
Long |
Allows you to mix a color & a graphics texture. E.g. If you have a graphics texture like a blue button you can mix it with a yellow color diffuse and the end result will be green. Defaults to 0xFFFFFFFF |
dimColor |
Integer |
Color for a control when it is not focussed. Defaults to half transparent (0x60ffffff) |
Notes and Examples
<control> <description>sms input</description> <type>smsinput</type> <id>102</id> <posX>100</posX> <posY>100</posY> <width>200</width> <height>100</height> <font>font13</font> <textcolor2>ffAAAAAA</textcolor2> <textboxFont>font13</textboxFont> <textboxXpos>80</textboxXpos> <textboxYpos>350</textboxYpos> <textboxWidth>400</textboxWidth> <textboxHeight>22</textboxHeight> <textboxColor>FFFFFF00</textboxColor> <textboxBgColor>ffffffff</textboxBgColor> </control>
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