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MediaPortal Wiki > MediaPortal 1 > Contribute > Skins > Skin Architecture > Skin Controls > Smsinput

Smsinput

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    deprecate.png

    On Sat, 01 Dec 2012, Dadeo deprecated this page or content because it is no longer relevant, but has been retained for historical reference.  SMS input capabilities are now supported in the StandardKeyboard control.

    GUISMSInputControl (smsinput)

    Displays a SMS styled keyboard and allows entering text with a numpad. Seems a little dated, have a look at virtual keyboard:

    private bool GetUserInputString(ref string sString, bool password)
            {
                VirtualKeyboard keyBoard = (VirtualKeyboard)GUIWindowManager.GetWindow((int)GUIWindow.Window.WINDOW_VIRTUAL_KEYBOARD);
                keyBoard.Reset();
                keyBoard.IsSearchKeyboard = true;
                keyBoard.Text = sString;
                keyBoard.Password = password;
                keyBoard.DoModal(GetID); // show it...
                if (keyBoard.IsConfirmed) sString = keyBoard.Text;
                return keyBoard.IsConfirmed;
            }

    GUISMSInputControl Tags

    Element Name Data Type Description
    font String Font used to draw the main Number Block
    font2 String Font used to draw the letters
    textcolor Long Textcolor used to draw the main Number Block
    textcolor2 Long Textcolor used to draw the letters
    textboxFont String Font used for the textbox showing result
    textboxXpos Integer X position of textbox showing result
    textboxYpos Integer Y position of textbox showing result
    textboxWidth Integer Width of textbox showing result
    textboxHeight Integer Height of textbox showing result
    textboxColor Long Color of textbox
    textboxBgColor Long Backgroundcolor of textbox

    Inherited Tags

    (Inherits from GUIControl > Control > FrameworkElement > UIElement > ....)

     

    Element Name Data Type Description
    id Integer The id of the control. The id will couple the skin file to the code, so if we later on want to check that a user pressed a button, the id will be required and must be unique. For controls that will never be referenced in the code it is safe to set it to "1"
    description String An optional description of the control for your reference
    type String button
    posX Integer The X-position on the window for this control
    posY Integer The Y-position on the window for this control
    width Integer The width of this control
    height Integer The height of this control
    onleft Integer The control id to move the focus to when the user moves left. If not specified (or zero) MediaPortal will find the closest control in that direction to move to
    onright Integer The control id to move the focus to when the user moves right. If not specified (or zero) MediaPortal will find the closest control in that direction to move to
    onup Integer The control id to move the focus to when the user moves up. If not specified (or zero) MediaPortal will find the closest control in that direction to move to
    ondown Integer The control id to move the focus to when the user moves down. If not specified (or zero) MediaPortal will find the closest control in that direction to move to
    colordiffuse Long Allows you to mix a color & a graphics texture. E.g. If you have a graphics texture like a blue button you can mix it with a yellow color diffuse and the end result will be green. Defaults to 0xFFFFFFFF
    dimColor Integer Color for a control when it is not focussed. Defaults to half transparent (0x60ffffff)

    Notes and Examples

    <control>
      <description>sms input</description>
      <type>smsinput</type>
      <id>102</id>
      <posX>100</posX>
      <posY>100</posY>
      <width>200</width>
      <height>100</height>
      <font>font13</font>
      <textcolor2>ffAAAAAA</textcolor2>
      <textboxFont>font13</textboxFont>
      <textboxXpos>80</textboxXpos>
      <textboxYpos>350</textboxYpos>
      <textboxWidth>400</textboxWidth>
      <textboxHeight>22</textboxHeight>
      <textboxColor>FFFFFF00</textboxColor>
      <textboxBgColor>ffffffff</textboxBgColor>
    </control>

    smsinput.png




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