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Description
A button that allows choosing from a range of different values by toggling throw them.
Changelog
Change |
Date |
Version |
---|---|---|
2012/09/26 |
1.2.0 to 1.3.0 |
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2013/01/27 |
1.2.0 to 1.3.0 |
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2010/10/10 |
1.0.1 to 1.1.0 |
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Tags
GUISelectButtonControl (selectbutton)
Element Name |
Data Type |
Description |
||
---|---|---|---|---|
textcolor |
Long |
Text color when control has focus |
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textcolorNoFocus |
Long |
Text color when control hasn't got the focus |
||
disabledcolor |
Long |
Text color when control is disabled |
||
label |
String |
Currently shown text |
||
font |
String |
Font used for drawing the text |
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textureFocus |
String |
Texture when control has focus |
||
textureNoFocus |
Integer |
Texture when control hasn't got the focus |
||
texturebg |
String |
Background texture |
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textureLeft |
String |
Texture of the "switch to previous" symbol (no focus) |
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textureLeftWidth |
Integer |
[Since 1.3] Width of textureLeft |
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textureLeftHeight |
Integer |
[Since 1.3] Height of textureLeft |
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textureRight |
String |
Texture of the "switch to next" symbol symbol (no focus) |
||
textureRightWidth |
Integer |
[Since 1.3] Width of textureRight |
||
textureRightHeight |
Integer |
[Since 1.3] Height of textureRight |
||
textureLeftFocus |
String |
Texture of the "switch to previous" symbol (has focus) |
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textureLeftFocusWidth |
Integer |
[Since 1.3] Width of textureLeftFocus |
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textureLeftFocusHeight |
Integer |
[Since 1.3] Height of textureLeftFocus |
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textureRightFocus |
String |
Texture of the "switch to next" symbol (has focus) |
||
textureRightFocusWidth |
Integer |
[Since 1.3] Width of textureRightFocus |
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textureRightFocusHeight |
Integer |
[Since 1.3] Height of textureRightFocus |
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textXOff |
Integer |
X offset of the text |
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textYOff |
Integer |
Y offset of the text |
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textXOff2 |
Integer |
|
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textYOff2 |
Integer |
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textpadding |
Integer |
[Since 1.3] provides "space" inside the label text to prevent overlap with graphics that follow on the right. |
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shadowAngle |
Integer |
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shadowDistance |
Integer |
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shadowColor |
Long |
|
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textalign |
Alignment |
Alignment of the text: Left |
Right |
Center |
onclick |
String |
[Since 1.3] Executes a MediaPortal skin function when the button is clicked. See Skin Settings for more information. |
Inherited by GUIControl
See GUIControl for the full documentation of this control.
Element Name |
Data Type |
Description |
---|---|---|
id |
Integer |
The id of the control. The id will couple the skin file to the code, so if we later on want to check that a user pressed a button, the id will be required and must be unique. For controls that will never be referenced in the code it is safe to set it to "1" |
description |
String |
An optional description of the control for your reference |
type |
String |
The type of the control, for instance "button", "label", "textbox" and all other controls. |
posX |
Integer |
The X-position on the window for this control |
posY |
Integer |
The Y-position on the window for this control |
width |
Integer |
The width of this control |
height |
Integer |
The height of this control |
onleft |
Integer |
The control id to move the focus to when the user moves left. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. |
onright |
Integer |
The control id to move the focus to when the user moves right. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. |
onup |
Integer |
The control id to move the focus to when the user moves up. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. |
ondown |
Integer |
The control id to move the focus to when the user moves down. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. |
colordiffuse |
Long |
Allows you to mix a color & a graphics texture. E.g. If you have a graphics texture like a blue button you can mix it with a yellow color diffuse and the end result will be green. Defaults to 0xFFFFFFFF |
dimColor |
Integer |
Color for a control when it is not focussed. Defaults to half transparent (0x60ffffff) |
onfocus |
String |
[Since 1.3] Executes a MediaPortal skin function when the control gains focus. See Skin Settings for more information. |
XML Examples
<control> <description>default select button</description> <type>selectbutton</type> <id>0</id> <posX>97</posX> <posY>287</posY> <width>260</width> <height>40</height> <label>457</label> <textXOff>26</textXOff> <textYOff>4</textYOff> <textXOff2>17</textXOff2> <textYOff2>6</textYOff2> <textureFocus>button_focus.png</textureFocus> <textureNoFocus>button_nofocus.png</textureNoFocus> <texturebg>button_focus.png</texturebg> <textureLeft>arrow_round_left_nofocus.png</textureLeft> <textureLeftHeight>21</textureLeftHeight> <textureLeftWidth>21</textureLeftWidth> <textureLeftFocus>arrow_round_left_focus.png</textureLeftFocus> <textureLeftFocusHeight>21</textureLeftFocusHeight> <textureLeftFocusWidth>21</textureLeftFocusWidth> <textureRight>arrow_round_right_nofocus.png</textureRight> <textureRightHeight>21</textureRightHeight> <textureRightWidth>21</textureRightWidth> <textureRightFocus>arrow_round_right_focus.png</textureRightFocus> <textureRightFocusHeight>21</textureRightFocusHeight> <textureRightFocusWidth>21</textureRightFocusWidth> <font>font12</font> <textcolor>ffffffff</textcolor> <colordiffuse>ffffffff</colordiffuse> <disabledcolor>ffffcc00</disabledcolor> <textcolorNoFocus>ffa9d0f7</textcolorNoFocus> <dimColor>ffcccccc</dimColor> <disabledcolor>60ffffff</disabledcolor> <animation effect="zoom" start="100,100" end="105,105" time="50">focus</animation> <animation effect="zoom" start="105,105" end="100,100" time="50">unfocus</animation> </control>
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