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MediaPortal Wiki > MediaPortal 1 > Contribute > Skins > Skin Architecture > Skin Controls > Progress

Progress

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    Description

    A simple progressbar control to show the progress of an operation or item.

    Images

    Progressbar.png

    Changelog

    ChangeDateVersion
    Progressbar use only middle Texture2011/01/231.1.0 to 1.2.0

    Tags

    Progress

    Element Name Data Type Description
    label String A label which is drawn inside the progressbar control
    texturebg String A background image
    onlymidtexture String Ignores "lefttexture" and "righttexture". Using just "midtexture". yes or no (default: no)
    midheight Integer Height of progressbar
    midwidth Integer Width of progressbar
    midoffsetX Integer Offset of progressbar to X-Position of background
    midoffsetY Integer Offset of progressbar to Y-Position of background
    lefttexture String A texture which presents the left part of the progress bar
    midtexture String A texture which presents the middle part of the progress bar
    righttexture String A texture which presents the right part of the progress bar
    innerheight Integer  
    offset Integer  

    Inherited by Control

    See GUIControl for the full documentation of this control.

    Element Name Data Type Description
    id Integer The id of the control. The id will couple the skin file to the code, so if we later on want to check that a user pressed a button, the id will be required and must be unique. For controls that will never be referenced in the code it is safe to set it to "1"
    description String An optional description of the control for your reference
    type String The type of the control, for instance "button", "label", "textbox" and all other controls.
    posX Integer The X-position on the window for this control
    posY Integer The Y-position on the window for this control
    width Integer The width of this control
    height Integer The height of this control
    onleft Integer The control id to move the focus to when the user moves left. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 
    onright Integer The control id to move the focus to when the user moves right. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 
    onup Integer The control id to move the focus to when the user moves up. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 
    ondown Integer The control id to move the focus to when the user moves down. If not specified (or zero) MediaPortal will find the closest control in that direction to move to. As of v1.7.0 Skin Settings and Skin Expressions are also supported. 
    colordiffuse Long Allows you to mix a color & a graphics texture. E.g. If you have a graphics texture like a blue button you can mix it with a yellow color diffuse and the end result will be green. Defaults to 0xFFFFFFFF
    dimColor Integer Color for a control when it is not focussed. Defaults to half transparent (0x60ffffff)
    onfocus String [Since 1.3] Executes a MediaPortal skin function when the control gains focus.  See Skin Settings for more information.

    XML Examples

    <control>
      <type>progress</type>
      <id>104</id>
      <posX>533</posX>
      <posY>650</posY>
      <width>622</width>
    </control>

     

    with "onlymidtexture" used

    <control>
          <description>Progress Bar</description>
          <type>progress</type>
          <id>20</id>
          <posX>530</posX>
          <posY>45</posY>
          <width>140</width>
          <height>20</height>
          <label>-</label>
          <texturebg>background.png</texturebg>
          <onlymidtexture>yes</onlymidtexture>
          <midwidth>134</midwidth>
          <midheight>14</midheight>
          <midoffsetX>3</midoffsetX>
          <midoffsetY>3</midoffsetY>
          <midtexture>mid.png</midtexture>
          <visible>yes</visible>
    </control>



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